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VFSUnity/Assets/Scripts/Data/ExperimentConfig.cs
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using UnityEngine;
/// <summary>
/// 单个实验类型的完整配置:包含学习模式与考核模式的所有步骤。
/// 在 Unity Editor 中为每种实验类型各创建一份 Asset。
/// </summary>
[CreateAssetMenu(fileName = "ExperimentConfig", menuName = "VFS/Experiment Config")]
public class ExperimentConfig : ScriptableObject
{
[Header("实验标识")]
public ExperimentType Type;
[Header("实验名称")]
public string DisplayName;
[Header("骨折固定专属 - 固定方式对应的步骤覆盖")]
public FixationMethod DefaultFixationMethod = FixationMethod.LimbFixation;
[Header("学习模式步骤列表(肢体固定)")]
public StepData[] LearnStepsLimb;
[Header("学习模式步骤列表(夹板固定)")]
public StepData[] LearnStepsSplint;
[Header("考核模式步骤列表(肢体固定)")]
public StepData[] ExamStepsLimb;
[Header("考核模式步骤列表(夹板固定)")]
public StepData[] ExamStepsSplint;
public StepData[] GetStepsFor(ExperimentMode mode, FixationMethod fixation)
{
if (mode == ExperimentMode.Learn)
return fixation == FixationMethod.SplintFixation ? LearnStepsSplint : LearnStepsLimb;
else
return fixation == FixationMethod.SplintFixation ? ExamStepsSplint : ExamStepsLimb;
}
public int StepCount(ExperimentMode mode, FixationMethod fixation)
{
var steps = GetStepsFor(mode, fixation);
return steps != null ? steps.Length : 0;
}
}